The changes made are what make FIFA 23 a more sluggish game than FIFA 22 but the benefit is that the games are consistently meaningful. There's a lot of drama in each half, usually numerous goals per match in single-player and online, and extremely few draws with 0-0 scores. Keeping with the theatrics Any goal that is worthy of a shot will result in a victory lap slow-motion replays and overlays of statistics to ensure that the hard drives and social feeds the world over will be full of viral footage of goals before the year's end.
Set Pieces are equally convincing they give you more control over the power and curl of your corners and free kicks. It took a while, but the free kicks began to grow upon me in the end, as they're much more precise and much more efficient than the chaotic stick-pulling game of previous times. Likewise, Penalty shootouts appear like a brutal rhythm game, one at the mercy of the gods.
FIFA 23 also comes with a visual upgrade - though the process is more iterative and gradual than the leap last year to PS5 and Series X - focusing this time on scuff-happy grass and bouncy hairdos. The main focus is on soccer player animations rather than faces, that are still wildly different in quality between cover stars or regular players as well as the cult-like crowd.
Defenders will poke their leg against the back of a player who is jockeying for position, and keepers appear to be convincing in situations where they lack vision, diving to the floor when a defender blocks, or sliding backwards to hit the ball away.
The monotonous match commentary has returned with a vengeance and after hearing "he took it down with grace" numerous times I was gladly reminding myself that this time you could turn it all off and begin to repair the years of psychological damage from all the negativity about the way you play.
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